Every day, the IT sector requires a lot of cognitive and emotional stress from us, constantly complicating not only the tasks but also the conditions for their implementation. The brain adapts to multitasking, the need for ultra-fast concentration and powerful overloads. Usually, psychologists have advice on how to cope with this amount of tasks, rest […]
Press start to play: experience and emotions in games GameDev Workshop Series: Part 2 Movies, games and even commercials become legendary when they are stored in memory and evoke powerful emotional feedback. Therefore, all multimedia products are aimed at creating certain emotions in the viewer or player. If the game has a cool design but […]
We launched a series of events devoted to the top C-level challenges and concerns of international businesses. it’s not always a CEOs meetup, but rather a leader amongst leaders. This particular episode is a special one and the title says it. We’ll discuss various topics regarding women in executive leadership and the various journeys. The […]
It is a historic post-Brexit free trade deal — connecting Ukraine and the United Kingdom. About this Event A new stage for the UK and the whole world is coming. What could it bring except a tough period for economy? We will talk about new bridges, connections, and new doors to be opened. It is […]
Some call them failures, others call them bad mistakes or long-term problematic issues, while we prefer to call them Bottlenecks. We launched a series of evening events devoted to technological bottlenecks that we have recently encountered in our projects. This time we’ll discuss bottlenecks in hyper-casual gaming. It’s obvious why hyper-casual games have become so […]
What can you do if you’ve made a great game in Unity and are thinking of building a playable ad that truly represents the gameplay? Using a tool that seamlessly fits into your creative workflow, such as Luna Playable, is one solution. It’s easy, efficient and effortless. Using Luna playable variables you can easily configure […]